Level Up Systems & Mad Max

Mad Max was an underwhelming game. I feel like it was almost something amazing, but after a few hours it became clear that it wasn’t going to deliver on its conceptual ambitions.

After my initial disappointment, however, I started to enjoy picking it apart, simply because it did a few things differently. Little things that other games don’t always give much attention to. One of those things was its level up system.

Continue reading

Raph Koster’s Book

I’m always looking to get better at game design.

To this end, I ordered Raph Koster’s A Theory of Fun, which I’d heard was pretty good. I’ve already enjoyed quite a few of his articles, so I was pretty excited to read something of even more substance.

And then it arrived…

Continue reading

How’s she cuttin, world?

We are a video game development team based in Cork, Ireland, with a heavy Gaelic cultural angle. We come from non-gamedev backgrounds, but expect to make a few small releases this year along with several write-ups about game design and game development (and other semi-related topics).

All the best,
Brian and Neil from Digital Rag Games

© 2020 Digital Rag

Theme by Anders NorenUp ↑