Mad Max was an underwhelming game. I feel like it was almost
something amazing, but after a few hours it became clear that it wasn’t going
to deliver on its conceptual ambitions.
After my initial disappointment, however, I started to enjoy picking it apart, simply because it did a few things differently. Little things that other games don’t always give much attention to. One of those things was its level up system.
To this end, I ordered Raph Koster’s A Theory of Fun, which I’d heard was pretty good. I’ve already enjoyed quite a few of his articles, so I was pretty excited to read something of even more substance.
We are a video game development team based in Cork, Ireland, with a heavy Gaelic cultural angle. We come from non-gamedev backgrounds, but expect to make a few small releases this year along with several write-ups about game design and game development (and other semi-related topics).
All the best, Brian and Neil from Digital Rag Games